Really cool game with really nice aesthetics. The slow, gradual zoom and the audio compression really sell the 'old camcorder' effect, and with the graininess of the video, the birds look almost real. The audio is amazing, too, with all the buttons having a nice click to them, the keyboards even having separate sound effects for when you interact and stop interacting with them, and the fridge having a little hum to it when open. I also like the visual indicators for the secret ending, with The Fellas appearing for only brief moments in the flashes of lightning. So overall, it has a great atmosphere, great attention to detail, and a nice, imposing feel. The only negative I really have with this game is that, while the first playthrough is a cool exploration and experience, once you've seen the normal ending, there's really nothing left to do but look for Them and wait if you wanna boot the game back up. Also I couldn't really find a great place to put this but I really like how exiting the game is handled, either fading out until the game closes itself upon getting an ending or the video borders closing in until there's nothing left when exiting manually
Thank you for the kind detailed words and criticism. Definitely could have designed the game better around multiple endings and waiting. Maybe next time around :)
6.4/10 - Want to love but can't, (10 mins), this game has elements that I really like such as unique & stylistic visuals, good audio, interesting setting in a Firewatch Tower, great horror elements and a good tense climax. But it lacks two important things for me which are interesting gameplay and not enough exploration.
For the 10 minute runtime of the game, you feel like you do nothing as you aimlessly click buttons as the game automatically progresses. I wish there was some type of task that had to be done as it felt like filler which could've benefited the story. The game could've even been more interesting if the tower was slightly bigger and there was more stuff to do such as read notes or do additional tasks.
Overall this game has so much potential considering how much I enjoyed the world, the ending and the atmosphere but I feel like it was let down by not having simple but necessary aspects in the game!
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Really cool game with really nice aesthetics. The slow, gradual zoom and the audio compression really sell the 'old camcorder' effect, and with the graininess of the video, the birds look almost real. The audio is amazing, too, with all the buttons having a nice click to them, the keyboards even having separate sound effects for when you interact and stop interacting with them, and the fridge having a little hum to it when open. I also like the visual indicators for the secret ending, with The Fellas appearing for only brief moments in the flashes of lightning. So overall, it has a great atmosphere, great attention to detail, and a nice, imposing feel. The only negative I really have with this game is that, while the first playthrough is a cool exploration and experience, once you've seen the normal ending, there's really nothing left to do but look for Them and wait if you wanna boot the game back up.
Also I couldn't really find a great place to put this but I really like how exiting the game is handled, either fading out until the game closes itself upon getting an ending or the video borders closing in until there's nothing left when exiting manually
Thank you for the kind detailed words and criticism. Definitely could have designed the game better around multiple endings and waiting. Maybe next time around :)
6.4/10 - Want to love but can't, (10 mins), this game has elements that I really like such as unique & stylistic visuals, good audio, interesting setting in a Firewatch Tower, great horror elements and a good tense climax. But it lacks two important things for me which are interesting gameplay and not enough exploration.
For the 10 minute runtime of the game, you feel like you do nothing as you aimlessly click buttons as the game automatically progresses. I wish there was some type of task that had to be done as it felt like filler which could've benefited the story. The game could've even been more interesting if the tower was slightly bigger and there was more stuff to do such as read notes or do additional tasks.
Overall this game has so much potential considering how much I enjoyed the world, the ending and the atmosphere but I feel like it was let down by not having simple but necessary aspects in the game!
Very good
сука пиздец хуйня